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About

Unity Game Developer at UnityDev focused on mobile performance, gameplay systems, and player retention. I prototype fast, measure constantly, and ship responsibly.

On the AI side, I explore LLM-driven behaviors-use, and tuning workflows that actually fit inside a production pipeline.

Mobile Performance
Gameplay Systems
Player Retention
LLM Integration

Note: I enjoy anime and a bit of dark humor. If you're into long-form worldbuilding and spicy code reviews, we'll get along.

I'm a Unity mobile game developer at UnityDev, and when I'm not profiling frame times, I'm binging anime arcs and dissecting systems design. Expect clean code, shipped builds, and the occasional dark joke. Consider this your friendly heads-up.

Clean Code
Anime Binger
Systems Thinker
Dark Humor

Interests & Services

Unity Mobile

Prototyping to live ops.

Gameplay SystemsPerformance TuningLive Ops

AI/LLM

Dialogue systems, memory, RAG, fine-tuning workflows for NPCs and tools.

Dialogue SystemsRAGFine-tuning

Web Services

Next.js backends, dashboards, and pipelines that ship content fast.

Next.js BackendsDashboardsFast Pipelines

Fandom

Anime

Shonen power systems, slice-of-life pacing, and anything with smart fight choreography. If your NPC behavior trees can quote an opening monologue, we'll get along.

ShonenFight ChoreographyWorldbuilding

A Song of Ice and Fire

I read the novels end-to-end. Court intrigue, economy loops, and faction balance are basically game design with better cloaks. If your feature pitch has a Red Keep flowchart, I'm already nodding.

Court IntrigueEconomy LoopsFaction Balance

Timeline

  1. Now

    Mobile Game Dev Specialist at UnityDev

  2. 2023

    Published multiple standalone Unity games

  3. 2022

    Prototyped LLM-driven NPC dialogue systems

Tech Stack Details

Game

UnityC#URPAddressablesProfilingAI/ML

ML/AI

PythonPyTorchLoRARAGLangChainTools

Tools

GitCI/CDJiraFigma