About
Unity Game Developer at UnityDev focused on mobile performance, gameplay systems, and player retention. I prototype fast, measure constantly, and ship responsibly.
On the AI side, I explore LLM-driven behaviors-use, and tuning workflows that actually fit inside a production pipeline.
Note: I enjoy anime and a bit of dark humor. If you're into long-form worldbuilding and spicy code reviews, we'll get along.
I'm a Unity mobile game developer at UnityDev, and when I'm not profiling frame times, I'm binging anime arcs and dissecting systems design. Expect clean code, shipped builds, and the occasional dark joke. Consider this your friendly heads-up.
Interests & Services
Unity Mobile
Prototyping to live ops.
AI/LLM
Dialogue systems, memory, RAG, fine-tuning workflows for NPCs and tools.
Web Services
Next.js backends, dashboards, and pipelines that ship content fast.
Fandom
Anime
Shonen power systems, slice-of-life pacing, and anything with smart fight choreography. If your NPC behavior trees can quote an opening monologue, we'll get along.
A Song of Ice and Fire
I read the novels end-to-end. Court intrigue, economy loops, and faction balance are basically game design with better cloaks. If your feature pitch has a Red Keep flowchart, I'm already nodding.
Timeline
- Now
Mobile Game Dev Specialist at UnityDev
- 2023
Published multiple standalone Unity games
- 2022
Prototyped LLM-driven NPC dialogue systems